Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Modifying an event as it occurs


The Bukkit API allows a programmer to do more than simply cancel an event. Depending on the event, you are able to modify many aspects of it. In this next project we will modify zombies as they spawn. Every time a zombie spawns we will give it 40 health rather than the default 20. This will make zombies more difficult to kill.

Create a new project as you would for any plugin. We will call this plugin MobEnhancer. Similar to the NoRain plugin, have the main class implement Listener and add the following line of code to the onEnable method to register your EventHandlers:

getServer().getPluginManager().registerEvents(this, this);

For this project, we will have one EventHandler which listens for mobs spawning. This would be the CreatureSpawnEvent. This event has many methods that we can call to either modify the event or gain more information about it. We only wish to modify zombies that are spawned, so the first thing we will add is an if statement checking to see...