Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Storing configuration values as variables


Retrieving a value from your plugin's config file requires more time and resources than accessing a local variable. Therefore, if you will be accessing a specific value very often, it is best to store it as a variable. We will want to do just this with the Boolean value GiveArmorToMobs. It is also a good idea to store our armor ItemStack locally to prevent creating a new one every time it is used. Let's add the following variables above the methods of our main class:

private boolean giveArmorToMobs;
private ItemStack zombieHolding;
private ItemStack skeletonHolding;

We will only write the code to set the item that a zombie or skeleton is holding. You can add the rest of the armor yourself as it will be done the same way.

We want these values to be automatically stored whenever the config file is reloaded. Note that when the config file is initially loaded, it is actually being reloaded. To ensure that our data is saved every time that the config file...