Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Our plugin invokes the save method whenever the data is modified. In the next chapter, you will learn how to save data periodically. If you wish to save the data when the server is shut down, simply call the save method from the onDisable method of your plugin's main class. You can practice many of your other programming skills by expanding this plugin. I suggest adding permission nodes, which is done by simply adding them to plugin.yml. You can also add a config.yml file to modify messages, or perhaps the amount of time for the upcoming warp delay. If you wish to incorporate a listener, you could listen for a PlayerR espawnEvent. Then, you can set a player's respawn location to their home. There are countless more ways to customize this plugin to your liking. Many teleportation plugins use a warp delay to prevent players from teleporting away from a fight. In the next chapter we will expand on this project by adding a warp delay using the Bukkit scheduler.