In regular programming, it is often useful to encapsulate frequently used logic in a function so that it can be reused in multiple places. With the rise of networked and distributed systems, it became necessary to let a common set of operations be accessible over a network, so that validated clients can call them. This is often called a Remote Procedure Call (RPC). In Chapter 4, Data Serialization, De-Serialization, and Parsing, we saw a simple example of this when a server returned the distance of a given point from the origin. Real world RPC has a number of application layer protocols defined, which are far more complex. One of the most popular RPC implementations is gRPC, which was initially introduced by Google and later moved to an open source model. gRPC offers high performance RPC over internet scale networks and is widely used in a number of projects...
Network Programming with Rust
By :
Network Programming with Rust
By:
Overview of this book
Rust is low-level enough to provide fine-grained control over memory while providing safety through compile-time validation. This makes it uniquely suitable for writing low-level networking applications.
This book is divided into three main parts that will take you on an exciting journey of building a fully functional web server. The book starts with a solid introduction to Rust and essential networking concepts. This will lay a foundation for, and set the tone of, the entire book. In the second part, we will take an in-depth look at using Rust for networking software. From client-server networking using sockets to IPv4/v6, DNS, TCP, UDP, you will also learn about serializing and deserializing data using serde. The book shows how to communicate with REST servers over HTTP. The final part of the book discusses asynchronous network programming using the Tokio stack. Given the importance of security for modern systems, you will see how Rust supports common primitives such as TLS and public-key cryptography.
After reading this book, you will be more than confident enough to use Rust to build effective networking software
Table of Contents (11 chapters)
Preface
Free Chapter
Introduction to Client/Server Networking
Introduction to Rust and its Ecosystem
TCP and UDP Using Rust
Data Serialization, Deserialization, and Parsing
Application Layer Protocols
Talking HTTP in the Internet
Asynchronous Network Programming Using Tokio
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