Book Image

Hands-On Network Programming with C# and .NET Core

By : Sean Burns
Book Image

Hands-On Network Programming with C# and .NET Core

By: Sean Burns

Overview of this book

The C# language and the .NET Core application framework provide the tools and patterns required to make the discipline of network programming as intuitive and enjoyable as any other aspect of C# programming. With the help of this book, you will discover how the C# language and the .NET Core framework make this possible. The book begins by introducing the core concepts of network programming, and what distinguishes this field of programming from other disciplines. After this, you will gain insights into concepts such as transport protocols, sockets and ports, and remote data streams, which will provide you with a holistic understanding of how network software fits into larger distributed systems. The book will also explore the intricacies of how network software is implemented in a more explicit context, by covering sockets, connection strategies such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP), asynchronous processing, and threads. You will then be able to work through code examples for TCP servers, web APIs served over HTTP, and a Secure Shell (SSH) client. By the end of this book, you will have a good understanding of the Open Systems Interconnection (OSI) network stack, the various communication protocols for that stack, and the skills that are essential to implement those protocols using the C# programming language and the .NET Core framework.
Table of Contents (26 chapters)
Free Chapter
1
Section 1: Foundations of Network Architecture
6
Section 2: Communicating Over Networks
10
Section 3: Application Protocols and Connection Handling
15
Section 4: Security, Stability, and Scalability
21
Section 5: Advanced Subjects

Streams and serialization – understanding sequential data transmission

So with our fat, chunky JSON requests being broken up into tiny, sub-kilobyte packets, and sent over as an array of seemingly random, disjointed pieces of data, how can we possibly expect our recipients to process this data? Well, in C#, that's where the concept of a data stream comes in. Within the context of our application code, we can reliably assume that the transport layer will recompose our packets into a sequence of bits for us to consume as soon as it becomes available to us. So once we get that sequence of bits back, how do we consume it? As an IO stream!

The Stream class

If you've done any reading or writing of files on your...