Book Image

Mastering Ansible. - Third Edition

By : James Freeman, Jesse Keating
Book Image

Mastering Ansible. - Third Edition

By: James Freeman, Jesse Keating

Overview of this book

Automation is essential for success in the modern world of DevOps. Ansible provides a simple, yet powerful, automation engine for tackling complex automation challenges. This book will take you on a journey that will help you exploit the latest version's advanced features to help you increase efficiency and accomplish complex orchestrations. This book will help you understand how Ansible 2.7 works at a fundamental level and will also teach you to leverage its advanced capabilities. Throughout this book, you will learn how to encrypt Ansible content at rest and decrypt data at runtime. Next, this book will act as an ideal resource to help you master the advanced features and capabilities required to tackle complex automation challenges. Later, it will walk you through workflows, use cases, orchestrations, troubleshooting, and Ansible extensions. Lastly, you will examine and debug Ansible operations, helping you to understand and resolve issues. By the end of the book, you will be able to unlock the true power of the Ansible automation engine and tackle complex, real- world actions with ease.
Table of Contents (17 chapters)
Free Chapter
1
Section 1: Ansible Overview and Fundamentals
6
Section 2: Writing and Troubleshooting Ansible Playbooks
12
Section 3: Orchestration with Ansible

Variable introspection

A common set of problems that are encountered when developing Ansible playbooks is the improper use, or invalid assumption, of the value of variables. This is particularly common when registering the results of one task in a variable, and later using that variable in a task or template. If the desired element of the result is not accessed properly, the end result will be unexpected, or perhaps even harmful.

To troubleshoot improper variable usage, inspection of the variable value is the key. The easiest way to inspect a variable's value is with the debug module. The debug module allows for displaying free form text on screen, and like with other tasks, the arguments to the module can take advantage of the Jinja2 template syntax as well. Let's demonstrate this usage by creating a sample play that executes a task, registers the result, and then shows...