Book Image

Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

By : Kaiwan N. Billimoria
Book Image

Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization

By: Kaiwan N. Billimoria

Overview of this book

Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization is an ideal companion guide to the Linux Kernel Programming book. This book provides a comprehensive introduction for those new to Linux device driver development and will have you up and running with writing misc class character device driver code (on the 5.4 LTS Linux kernel) in next to no time. You'll begin by learning how to write a simple and complete misc class character driver before interfacing your driver with user-mode processes via procfs, sysfs, debugfs, netlink sockets, and ioctl. You'll then find out how to work with hardware I/O memory. The book covers working with hardware interrupts in depth and helps you understand interrupt request (IRQ) allocation, threaded IRQ handlers, tasklets, and softirqs. You'll also explore the practical usage of useful kernel mechanisms, setting up delays, timers, kernel threads, and workqueues. Finally, you'll discover how to deal with the complexity of kernel synchronization with locking technologies (mutexes, spinlocks, and atomic/refcount operators), including more advanced topics such as cache effects, a primer on lock-free techniques, deadlock avoidance (with lockdep), and kernel lock debugging techniques. By the end of this Linux kernel book, you'll have learned the fundamentals of writing Linux character device driver code for real-world projects and products.
Table of Contents (11 chapters)
1
Section 1: Character Device Driver Basics
3
User-Kernel Communication Pathways
5
Handling Hardware Interrupts
6
Working with Kernel Timers, Threads, and Workqueues
7
Section 2: Delving Deeper

Comparing the interfacing methods a table

In this section, we have created a quick comparison table of the various user-kernel interfacing methods that were described in this chapter, based on a few parameters:

Parameter /Interfacing method

procfs

sysfs

        debugfs

netlink socket

ioctl

Ease of development

Easy to learn and use.

(Relatively) easy to learn and use.

(Very) easy to learn and use.

Harder; have to write user space C + driver code + understand socket APIs.

Fair/harder; have to write user space C + driver code.

Appropriate for what use

Core kernel only (a few older drivers may still use it); best avoided by drivers.

Device driver interfacing.

Driver (and other) interfacing for production and debug purposes.

Various interfacing: users include device drivers, core networking code, the udev system, and more.

Device driver interfacing mostly (includes many).

Interface visibility

Visible...