Book Image

OpenGL Data Visualization Cookbook

Book Image

OpenGL Data Visualization Cookbook

Overview of this book

OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has become increasingly challenging using conventional approaches as datasets become larger and larger, especially with the Big Data evolution. From a mobile device to a sophisticated high-performance computing cluster, OpenGL libraries provide developers with an easy-to-use interface to create stunning visuals in 3D in real time for a wide range of interactive applications. This book provides a series of easy-to-follow, hands-on tutorials to create appealing OpenGL-based visualization tools with minimal development time. We will first illustrate how to quickly set up the development environment in Windows, Mac OS X, and Linux. Next, we will demonstrate how to visualize data for a wide range of applications using OpenGL, starting from simple 2D datasets to increasingly complex 3D datasets with more advanced techniques. Each chapter addresses different visualization problems encountered in real life and introduces the relevant OpenGL features and libraries in a modular fashion. By the end of this book, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs, on platforms ranging from conventional computers to the latest mobile/wearable devices.
Table of Contents (16 chapters)
OpenGL Data Visualization Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


In the previous chapter, we provided a sample code to render a triangle on the screen using OpenGL and the GLFW library. In this chapter, we will focus on the use of OpenGL primitives, such as points, lines, and triangles, to enable the basic 2D visualization of data, including time series such as an electrocardiogram (ECG). We will begin with an introduction to each primitive, along with sample code to allow readers to experiment with the OpenGL primitives with a minimal learning curve.

One can think of primitives as the fundamental building blocks to create graphics using OpenGL. These building blocks can be easily reused in many applications and are highly portable among different platforms. Frequently, programmers struggle with displaying their results in a visually appealing manner, and an enormous amount of time may be spent on performing simple drawing tasks on screen. In this chapter, we will introduce a rapid prototyping approach to 2D data visualization using OpenGL...