Book Image

Learning Game AI Programming with Lua

By : David Young
Book Image

Learning Game AI Programming with Lua

By: David Young

Overview of this book

Table of Contents (16 chapters)
Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Getting Started with AI Sandbox
Index

Summary


So far, we went over the basic structure of AI sandbox and learned how code interacts with the Lua VM. Key concepts such as debugging Lua scripts and understanding the project layout will be fundamental when we move forward and start building new AI examples for your own sandbox.

In the next chapter, we'll cover how to create an AI representation within the sandbox and apply movement forces to the agent. Once we have a basic AI up and running, we'll build upon the foundation and add squad movement, collision avoidance, and path following.