Book Image

Learning Game AI Programming with Lua

By : David Young
Book Image

Learning Game AI Programming with Lua

By: David Young

Overview of this book

Table of Contents (16 chapters)
Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Getting Started with AI Sandbox
Index

Summary


So far we've created agents using steering forces such as seeking, pursuing, path following, and flocking. By now, you should be familiar with how Lua and the sandbox work together and where data and logic responsibilities lie.

In the next chapter, we'll start going over animation handling and how to create animation state machines in order to manage the stateful playback of animations and transitions. With a basic moving agent and an animating mesh, we'll move one step closer to a fully functioning AI agent.