Three.js has support for many different types of geometries and objects. In this chapter, we'll show you a number of recipes that use the THREE.PointCloud
object. With this object, you can create a point cloud where the individual vertices are rendered instead of the complete mesh. You have all kinds of different styling options available for the points, and you can even move the individual points around to create very interesting-looking (and realistic) animations and simulations.
Three.js Cookbook
By :
Three.js Cookbook
By:
Overview of this book
Table of Contents (15 chapters)
Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Geometries and Meshes
Working with the Camera
Materials and Textures
Lights and Custom Shaders
Point Clouds and Postprocessing
Animation and Physics
Index
Customer Reviews