Book Image

Apple Pay Essentials

By : Ernest Bruce
Book Image

Apple Pay Essentials

By: Ernest Bruce

Overview of this book

Apple Pay, one of the most talked about offerings of the latest iOS 9 release, is a digital wallet and electronic payment system developed by Apple Inc. Paying in stores or within apps has never been easier or safer. Gone are the days of searching for your wallet, and the wasted moments finding the right card! Now you can use your credit cards and rewards cards with just a touch. It allows payment to merchants, using Near field Communication (NFC), and within iOS apps. Implementing Apple Pay within apps for payment is a bit tricky, but our book solves this problem for you. Whether you are a brand new iOS app developer or a seasoned expert, this book arms you with necessary skills to successfully implement Apple Pay in your online-payment workflow. Whether you are a brand new iOS app developer or a seasoned expert, this book arms you with the necessary skills to successfully implement Apple Pay. We start off by teaching you how to obtain the certificates necessary to encrypt customers’ payment information. We will use Xcode and Objective C for the interface and Node.js for server side code. You will then learn how to determine whether the customer can use Apple Pay, and how to create payment requests. You will come to grips with designing a payment-processor program to interact with the payment gateway. Finally, we take a look at a business-focused view of Apple Pay protocols and classes. By the end of this book, you will be able to build a fully functional Apple Pay-integrated iOS app
Table of Contents (13 chapters)

About the Author

Ernest Bruce is an accomplished technical writer and software engineer. He has worked for 13 years at Apple, Inc., where he held the position of Senior Technical Writer writing developer documentation. At Apple, Ernest specialized in writing documentation for the Xcode toolset, focusing on the Xcode user guide, and Xcode overview, as well as unit testing documentation and sample code. He also worked extensively on API documentation for the OS X and iOS platforms. Ernest helped design and develop the Xcode help articles that aid developers in getting around the user interface of the Xcode app. Before his years at Apple, Ernest worked as a programmer for Ping, Inc., where he helped manage the manufacturing processes using APL (A Programming Language). Ernest also has extensive experience in customer service, which has been instrumental to him developing content that readers find clear and easy to read, and that makes complex concepts more approachable.

Ernest is the head of Nerd Brawn, LLC, a software development company that focuses on developing platforms that help people learn about their environment and each other in innovative ways. The company is also working on new techniques to present content on desktop computers, tablets, and mobile phones.