Book Image

Deep Learning with Theano

By : Christopher Bourez
Book Image

Deep Learning with Theano

By: Christopher Bourez

Overview of this book

This book offers a complete overview of Deep Learning with Theano, a Python-based library that makes optimizing numerical expressions and deep learning models easy on CPU or GPU. The book provides some practical code examples that help the beginner understand how easy it is to build complex neural networks, while more experimented data scientists will appreciate the reach of the book, addressing supervised and unsupervised learning, generative models, reinforcement learning in the fields of image recognition, natural language processing, or game strategy. The book also discusses image recognition tasks that range from simple digit recognition, image classification, object localization, image segmentation, to image captioning. Natural language processing examples include text generation, chatbots, machine translation, and question answering. The last example deals with generating random data that looks real and solving games such as in the Open-AI gym. At the end, this book sums up the best -performing nets for each task. While early research results were based on deep stacks of neural layers, in particular, convolutional layers, the book presents the principles that improved the efficiency of these architectures, in order to help the reader build new custom nets.
Table of Contents (22 chapters)
Deep Learning with Theano
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
Index

Simulation environments


Virtual environments make it possible to simulate thousands to millions of gameplays, at no other cost than the computations. For the purpose of benchmarking different reinforcement learning algorithms, simulation environments have been developed by the research community.

In order to find the solutions that generalize well, the Open-AI non-profit artificial intelligence research company, associated with business magnate Elon Musk, that aims to carefully promote and develop friendly AI in such a way as to benefit humanity as a whole, has gathered in its open source simulation environment, Open-AI Gym (https://gym.openai.com/), a collection of reinforcement tasks and environments in a Python toolkit to test our own approaches on them. Among these environments, you'll find:

  • Video games from Atari 2600, a home video game console released by Atari Inc in 1977, wrapping the simulator from the Arcade Learning Environment, one of the most common RL benchmark environment:

  • MuJoCo...