Next, we look into the matter of recovering the 3D structure of the scene from the information we have acquired so far. As we had done before, we should look at the tools and information we have at hand to achieve this. In the preceding section, we obtained two camera matrices from the essential matrix; we already discussed how these tools would be useful for obtaining the 3D position of a point in space. Then, we can go back to our matched point pairs to fill in our equations with numerical data. The point pairs will also be useful in calculating the error we get from all our approximate calculations.
This is the time to see how we can perform triangulation using OpenCV. Luckily, OpenCV supplies us with a number of functions that make this process easy to implement:
Remember we had two key equations arising from the 2D point matching and P matrices: x=PX and x'= P'X, where x and x' are matching...