Book Image

Learn Three.js - Third Edition

By : Jos Dirksen
1 (1)
Book Image

Learn Three.js - Third Edition

1 (1)
By: Jos Dirksen

Overview of this book

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
Table of Contents (14 chapters)

Getting the source code

All the code for this book can be accessed from GitHub (https://github.com/). GitHub is an online Git-based repository that you can use to store, access, and version source code. There are a couple of ways that you can get the sources for yourself:

  • Clone the Git repository
  • Download and extract the archive

In the following two paragraphs, we'll explore these options in a bit more detail.

Using Git to clone the repository

Git is an open source distributed version control system that I used to create and version all the examples in this book. For this, I used GitHub, a free, online Git repository. You can browse this repository from this link: https://github.com/josdirksen/learning-threejs-third.

To get all the examples, you can clone this repository using the git command-line tool. To do this, you first need to download a Git client for your operating system. For most modern operating systems, a client can be downloaded from http://git-scm.com. After installing Git, you can use this to get a clone of this book's repository. Open a command prompt and go to the directory where you want to download the sources. In that directory, run the following command:

    git clone https://github.com/josdirksen/learning-threejs-third

This will start downloading all the examples, as shown in the following screenshot:

The learning-threejs-third directory will now contain all the examples that are used throughout this book.

Downloading and extracting the archive

If you don't want to use Git to download the sources directly from GitHub, you can also download an archive. Open https://github.com/josdirksen/learning-threejs-third in a browser and click on the Clone or download button on the right-hand side. This will give you the option to download all the sources in a single ZIP file:

Extract this to a directory of your choice, and you'll have all the examples available.

Downloading the example code: You can also download the example code files from your account at http://www.packtpub.com for all the Packt Publishing books you have purchased. If you purchased this book elsewhere, you can visit http://www.packtpub.com/support and register to have the files emailed directly to you.

Testing the examples

Now that you've downloaded or cloned the source code, let's do a quick check to see whether everything is working and make you familiar with the directory structure. The code and examples are organized per chapter. There are two different ways of viewing examples. You can either open the extracted or cloned folder in a browser directly and look at and run a specific example, or you can install a local web server. This first approach will work for most of the basic examples, but when we start loading external resources, such as models or texture images, just opening the HTML file isn't enough. In this case, we need a local web server to make sure the external resources are loaded correctly. In the following section, we explain a couple of different ways you can set up a simple local web server for testing. If you can't set up a local web server but use Chrome or Firefox, we also provide an explanation on how to disable certain security features so that you can even test without a local web server.

Setting up a local web server is very easy depending on what you've already got installed. In here, we list a couple of examples on how to do this. There are many different ways of doing this, depending on what you've already got installed on your system.

Python-based web servers should work on most Unix/macOS systems

Most Unix/Linux/macOS systems already have Python installed. On those systems, you can very easily start a local web server:

     > python -m SimpleHTTPServer
     Serving HTTP on 0.0.0.0 port 8000 ...

Do this in the directory where you checked out / downloaded the source code.

Npm-based web server if you've worked with Node.js

If you've already done some work with Node.js, there is good chance you've got npm installed. With npm, you have two simple options to set up a quick local web server for testing. The first option uses the http-server module, as follows:

     > npm install -g http-server
     > http-server
    Starting up http-server, serving ./ on port: 8080
    Hit CTRL-C to stop the server

Alternatively, you can also use the simple-http-server option, as follows:

    > npm install -g simple-http-server
    > nserver
    simple-http-server Now Serving: /Users/jos/git/Physijs at http://localhost:8000/

A disadvantage of this second approach, however, is that it doesn't automatically show directory listings when browsing the sources, whereas the first approach does.

Portable version Mongoose for macOS and/or Windows

If you haven't got Python or npm installed, there is a simple, portable web server, named Mongoose, that you can use. First, download the binaries for your specific platform from https://code.google.com/p/mongoose/downloads/list. If you are using Windows, copy it to the directory containing the examples and double-click on the executable to start a web browser serving the directory it is started in.

For other operating systems, you must also copy the executable to the target directory, but instead of double-clicking on the executable, you have to launch it from the command line:

In both cases, a local web server will be started on port 8080. The following screenshot shows the output when you open a browser to a locally running Mongoose server:

All the examples are in the src folder. By just clicking on a chapter in this folder, we can show and access all the examples for that specific chapter. If we discuss an example in this book, we'll refer to the specific name and folder so that you can directly test and play around with the code.

Running from the filesystem by disabling security exceptions in Firefox and Chrome

If you use Chrome to run the examples, there is a way to disable some security settings so that you can use Chrome to view the examples without requiring a web server. Note that you shouldn't do this on a browser you use on the internet since it can leave you open to all kinds of malicious code. To do this, you have to start Chrome in the following way:

  • For Windows, you call the following:
 chrome.exe --disable-web-security  
  • On Linux, do the following:
 google-chrome --disable-web-security
  • And on macOS, you disable the settings by starting Chrome like this:
 open -a "Google Chrome" --args --disable-web-security  

When you start Chrome this way, you can access all the examples directly from the local filesystem.

For Firefox users, we need to take a couple of different steps. Open Firefox and, in the URL bar, type about:config. This is what you'll see:

Warning window

On this screen, click on the I'll be careful, I promise! button. This will show you all the available properties you can use to fine-tune Firefox. In the search box on this screen, type in security.fileuri.strict_origin_policy and change its value to false, just as we did in the following screenshot:

At this point, you can also use Firefox to directly run the examples provided in this book. Now that you've either got a web server installed, or disabled the necessary security settings, it is time to start creating our first Three.js scene.