Book Image

Learn Three.js - Third Edition

By : Jos Dirksen
1 (1)
Book Image

Learn Three.js - Third Edition

1 (1)
By: Jos Dirksen

Overview of this book

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
Table of Contents (14 chapters)

Understanding points

As we do with most new concepts, we'll start with an example. In the sources for this chapter, you'll find an example with the name 01-sprites.html. Open this example and you'll see a grid of very uninteresting-looking colored cubes, as shown in the following screenshot:

58 FPS (53-60)

We've also enabled the mouse controls for this example, so you can use the mouse or your trackpad to navigate around this scene. One thing you'll notice is that no matter how you look at the squares, they will always look the same. For instance, the following screenshot shows a view of the same scene from a different position:

56 FPS (49-60)

What you see in this screenshot are a number of sprites. A sprite is a 2D plane that always faces the camera. If you create a sprite without any properties, they are rendered as small, white, two-dimensional...