Book Image

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
Book Image

Deep Reinforcement Learning Hands-On

By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On is a comprehensive guide to the very latest DL tools and their limitations. You will evaluate methods including Cross-entropy and policy gradients, before applying them to real-world environments. Take on both the Atari set of virtual games and family favorites such as Connect4. The book provides an introduction to the basics of RL, giving you the know-how to code intelligent learning agents to take on a formidable array of practical tasks. Discover how to implement Q-learning on 'grid world' environments, teach your agent to buy and trade stocks, and find out how natural language models are driving the boom in chatbots.
Table of Contents (23 chapters)
Deep Reinforcement Learning Hands-On
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A3C – gradients parallelism

The next approach that we will consider to parallelize A2C implementation will have several child processes, but instead of feeding training data to the central training loop, they will calculate the gradients using their local training data and send those gradients to the central master process. This process is responsible for combining those gradients together (which is basically just summing them) and performing an SGD update on the shared network.

The difference might look minor, but this approach is much more scalable, especially if you have several powerful nodes with multiple GPUs connected with the network. In this case, the central process in the data-parallel model quickly becomes a bottleneck, as the loss calculation and backpropagation are computationally demanding. Gradient parallelization allows for the spreading of the load on several GPUs, performing only a relatively simple operation of gradient combination in the central place.

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