Book Image

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
Book Image

Deep Reinforcement Learning Hands-On

By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On is a comprehensive guide to the very latest DL tools and their limitations. You will evaluate methods including Cross-entropy and policy gradients, before applying them to real-world environments. Take on both the Atari set of virtual games and family favorites such as Connect4. The book provides an introduction to the basics of RL, giving you the know-how to code intelligent learning agents to take on a formidable array of practical tasks. Discover how to implement Q-learning on 'grid world' environments, teach your agent to buy and trade stocks, and find out how natural language models are driving the boom in chatbots.
Table of Contents (23 chapters)
Deep Reinforcement Learning Hands-On
Contributors
Preface
Other Books You May Enjoy
Index

OpenAI Gym API


The Python library called Gym was developed and has been maintained by OpenAI (www.openai.com). The main goal of Gym is to provide a rich collection of environments for RL experiments using a unified interface. So, it's not surprising that the central class in the library is an environment, which is called Env. It exposes several methods and fields that provide the required information about an environment's capabilities. From high level, every environment provides you with these pieces of information and functionality:

  • A set of actions that are allowed to be executed in an environment. Gym supports both discrete and continuous actions, as well as their combination.

  • The shape and boundaries of the observations that an environment provides the agent with.

  • A method called step to execute an action, which returns the current observation, reward, and indication that the episode is over.

  • A method called reset to return the environment to its initial state and to obtain the first observation...