Book Image

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
Book Image

Deep Reinforcement Learning Hands-On

By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On is a comprehensive guide to the very latest DL tools and their limitations. You will evaluate methods including Cross-entropy and policy gradients, before applying them to real-world environments. Take on both the Atari set of virtual games and family favorites such as Connect4. The book provides an introduction to the basics of RL, giving you the know-how to code intelligent learning agents to take on a formidable array of practical tasks. Discover how to implement Q-learning on 'grid world' environments, teach your agent to buy and trade stocks, and find out how natural language models are driving the boom in chatbots.
Table of Contents (23 chapters)
Deep Reinforcement Learning Hands-On
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NN building blocks

In the torch.nn package, you'll find tons of predefined classes providing you with the basic functionality blocks. All of them are designed with practice in mind (for example, they support minibatches, have sane default values, and the weights are properly initialized). All modules follow the convention of callable, which means that the instance of any class can act as a function when applied to its arguments. For example, the Linear class implements a feed-forward layer with optional bias:

>>> import torch.nn as nn
>>> l = nn.Linear(2, 5)
>>> v = torch.FloatTensor([1, 2])
>>> l(v)
tensor([ 0.1975,  0.1639,  1.1130, -0.2376, -0.7873])

Here, we created a randomly initialized feed-forward layer, with two inputs and five outputs, and applied it to our float tensor. All classes in the torch.nn packages inherit from the nn.Module base class, which you can use to implement your own higher-level NN blocks. We'll see how you can do this in the...