Book Image

Hands-On Intelligent Agents with OpenAI Gym

By : Palanisamy P
Book Image

Hands-On Intelligent Agents with OpenAI Gym

By: Palanisamy P

Overview of this book

Many real-world problems can be broken down into tasks that require a series of decisions to be made or actions to be taken. The ability to solve such tasks without a machine being programmed requires a machine to be artificially intelligent and capable of learning to adapt. This book is an easy-to-follow guide to implementing learning algorithms for machine software agents in order to solve discrete or continuous sequential decision making and control tasks. Hands-On Intelligent Agents with OpenAI Gym takes you through the process of building intelligent agent algorithms using deep reinforcement learning starting from the implementation of the building blocks for configuring, training, logging, visualizing, testing, and monitoring the agent. You will walk through the process of building intelligent agents from scratch to perform a variety of tasks. In the closing chapters, the book provides an overview of the latest learning environments and learning algorithms, along with pointers to more resources that will help you take your deep reinforcement learning skills to the next level.
Table of Contents (12 chapters)

The Atari Gym environment

In Chapter 4, Exploring the Gym and its Features, we looked at the various list of environments available in the Gym, including the Atari games category, and used a script to list all the Gym environments available on your computer. We also looked at the nomenclature of the environment names, especially for the Atari games. In this section, we will use the Atari environments and see how we can customize the environments with Gym environment wrappers. The following is a collage of 9 screenshots from 9 different Atari environments:

Customizing the Atari Gym environment

Sometimes, we may want to change the way the observations are sent back by the environment or change the scale of the rewards so that...