Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Sparsity of rewards

We call the situation where an agent does not get enough, or any, positive rewards, a sparsity of rewards. The simplest way to show how a sparsity of rewards can happen is by example, and fortunately, the GridWorld example can easily demonstrate this for us. Open the editor to the GridWorld example and follow this exercise:

  1. Open the GridWorld sample scene from where we left it in the last exercise. For the purposes of this exercise, it is also helpful to have trained the original sample to completion. GridWorld is one of those nice compact examples that train quickly and is an excellent place to test basic concepts, or even hyperparameters.
  1. Select the GridAcademy and change the Grid Academy | Reset Parameters | gridSize to 25, as shown in the following screen excerpt:
Setting the GridAcademy gridSize parameter
  1. Save the scene and the project.
  2. Launch the...