Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Adding individuality with intrinsic rewards

As we learned in Chapter 9, Rewards and Reinforcement Learning, intrinsic reward systems and the concept of agent motivation is currently implemented as just curiosity learning in ML-Agents. This whole area of applying intrinsic rewards or motivation combined with RL has wide applications to gaming and interpersonal applications such as servant agents.

In the next exercise, we are going to add intrinsic rewards to a couple of our agents and see what effect this has on the game. Open up the scene from the previous exercise and follow these steps:

  1. Open up the ML-Agents/ml-agents/config/trainer_config.yaml file in a text editor. We never did add any specialized configuration to our agents, but we are going to rectify that now and add some extra configurations.
  1. Add the following four new brain configurations to the file:
BlueStrikerLearning...