Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Multilayer perceptron in TF

Thus far, we have been looking at a simple example of a single perceptron and how to train it. This worked well for our small dataset, but as the number of inputs increases, the complexity of our networks increases, and this cascades into the math as well. The following diagram shows a multilayer perceptron, or what we commonly refer to as an ANN:

Multilayer perceptron or ANN

In the diagram, we see a network with one input, one hidden, and one output layer. The inputs are now shared across an input layer of neurons. The first layer of neurons processes the inputs, and outputs the results to be processed by the hidden layer and so on, until they finally reach the output layer.

Multilayer networks can get quite complex, and the code for these models is often abstracted away by high-level interfaces such as Keras, PyTorch, and so on. These tools work...