Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Building a self-driving CNN

Nvidia created a multi-layer CNN called PilotNet, in 2017, that was able to steer a vehicle by just showing it a series of images or video. This was a compelling demonstration of the power of neural networks, and in particular the power of convolution. A diagram showing the neural architecture of PilotNet is shown here:



PilotNet neural architecture

The diagram shows the input of the network moving up from the bottom where the results of a single input image output to a single neuron represent the steering direction. Since this is such a great example, several individuals have posted blog posts showing an example of PilotNet, and some actually work. We will examine the code from one of these blog posts to see how a similar architecture is constructed with Keras. Next is an image from the original PilotNet blog, showing a few of the types of images...