Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Coding a GAN in Keras

Of course, the best way to learn is by doing, so let's jump in and start coding our first GAN. In this example, we will be building the basic DCGAN and then modifying it later for our purposes. Open up Chapter_3_2.py and follow these steps:

This code was originally pulled from https://github.com/eriklindernoren/Keras-GAN, which is the best representation of GANs in Keras anywhere, and is all thanks to Erik Linder-Norén. Great job, and thanks for the hard work, Erik.

An alternate listing a vanilla GAN has been added as Chapter_3_1.py for your learning pleasure.
  1. We start by importing libraries:
from __future__ import print_function, division
from keras.datasets import mnist
from keras.layers import Input, Dense, Reshape, Flatten, Dropout
from keras.layers import BatchNormalization, Activation, ZeroPadding2D
from keras.layers.advanced_activations import...