Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

DeepPavlov

DeepPavlov is a comprehensive open source framework for building chatbots and other conversational agents for a variety of purposes and tasks. While this bot is designed for more goal-oriented bots, it will suit us well, as it is full-featured and includes several sequence-to-sequence model variations. Let's take a look at how to build a simple pattern (sequence-to-sequence) recognition model in the following steps:

  1. Up until now, we have kept our Python environment loose, but that has to change. We now want to isolate our development environment so that we can easily replicate it to other systems later. The best way to do this is working with Python virtual environments. Create a new environment and then activate it with the following commands at an Anaconda window:
#Anaconda virtual environment
conda create --name dlgames
#when prompted choose yes
activate dlgames...