Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

RL with the OpenAI Gym

RL has become so popular that there is now a race to just build tools that help build RL algorithms. The two major competitors in this area right now are OpenAI Gym and Unity. Unity has quickly become the RL racing machine we will explore extensively later. For now, we will put our training wheels on and run OpenAI Gym to explore the fundamentals of RL further.

We need to install the OpenAI Gym toolkit before we can continue, and installation may vary greatly depending on your operating system. As such, we will focus on the Windows installation instructions here, as it is likely other OS users will have less difficulty. Follow the next steps to install OpenAI Gym on Windows:

  1. Install a C++ compiler; if you have Visual Studio 2017 installed, you may already have a recommended one. You can find other supported compilers here: https://wiki.python.org/moin/WindowsCompilers...