Book Image

Hands-On Deep Learning for Games

By : Micheal Lanham
Book Image

Hands-On Deep Learning for Games

By: Micheal Lanham

Overview of this book

The number of applications of deep learning and neural networks has multiplied in the last couple of years. Neural nets has enabled significant breakthroughs in everything from computer vision, voice generation, voice recognition and self-driving cars. Game development is also a key area where these techniques are being applied. This book will give an in depth view of the potential of deep learning and neural networks in game development. We will take a look at the foundations of multi-layer perceptron’s to using convolutional and recurrent networks. In applications from GANs that create music or textures to self-driving cars and chatbots. Then we introduce deep reinforcement learning through the multi-armed bandit problem and other OpenAI Gym environments. As we progress through the book we will gain insights about DRL techniques such as Motivated Reinforcement Learning with Curiosity and Curriculum Learning. We also take a closer look at deep reinforcement learning and in particular the Unity ML-Agents toolkit. By the end of the book, we will look at how to apply DRL and the ML-Agents toolkit to enhance, test and automate your games or simulations. Finally, we will cover your possible next steps and possible areas for future learning.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: The Basics
6
Section 2: Deep Reinforcement Learning
14
Section 3: Building Games

Understanding state

The Hallway and VisualHallway examples are essentially the same game problem, but provide a different perspective, or what we may refer to in reinforcement learning as environment or game state. In the Hallway example, the agent learns by sensor input, which is something we will look at shortly, while in the VisualHallway example, the agent learns by a camera or player view. What will be helpful at this point is to understand how each example handles state, and how we can modify it.

In the following exercise, we will modify the Hallway input state and see the results:

  1. Jump back into the Hallway scene with learning enabled as we left it at the end of the last exercise.
  2. We will need to modify a few lines of C# code, nothing very difficult, but it may be useful to install Visual Studio (Community or another version) as this will be our preferred editor. You...