Book Image

Hands-On Deep Learning with R

By : Michael Pawlus, Rodger Devine
Book Image

Hands-On Deep Learning with R

By: Michael Pawlus, Rodger Devine

Overview of this book

Deep learning enables efficient and accurate learning from a massive amount of data. This book will help you overcome a number of challenges using various deep learning algorithms and architectures with R programming. This book starts with a brief overview of machine learning and deep learning and how to build your first neural network. You’ll understand the architecture of various deep learning algorithms and their applicable fields, learn how to build deep learning models, optimize hyperparameters, and evaluate model performance. Various deep learning applications in image processing, natural language processing (NLP), recommendation systems, and predictive analytics will also be covered. Later chapters will show you how to tackle recognition problems such as image recognition and signal detection, programmatically summarize documents, conduct topic modeling, and forecast stock market prices. Toward the end of the book, you will learn the common applications of GANs and how to build a face generation model using them. Finally, you’ll get to grips with using reinforcement learning and deep reinforcement learning to solve various real-world problems. By the end of this deep learning book, you will be able to build and deploy your own deep learning applications using appropriate frameworks and algorithms.
Table of Contents (16 chapters)
1
Section 1: Deep Learning Basics
5
Section 2: Deep Learning Applications
12
Section 3: Reinforcement Learning

Reinforcement Learning for Gaming

In this chapter, we will learn about reinforcement learning. As the name suggests, with this method, optimal strategies are discovered through reinforcing or rewarding certain behavior and penalizing other behavior. The basic idea for this type of machine learning is to use an agent that performs actions towards a goal in an environment. We will explore this machine learning technique by using the ReinforcementLearning package in R to compute a policy for the agent to win a game of tic-tac-toe.

While this may seem like a simple game, it is a good environment for investigating reinforcement learning. We will learn how to structure input data for reinforcement learning, which is the same format for tic-tac-toe as for more complex games. We will learn how to compute a policy using the input data to provide the agent with the optimal strategy...