Book Image

Hands-On Deep Learning with R

By : Michael Pawlus, Rodger Devine
Book Image

Hands-On Deep Learning with R

By: Michael Pawlus, Rodger Devine

Overview of this book

Deep learning enables efficient and accurate learning from a massive amount of data. This book will help you overcome a number of challenges using various deep learning algorithms and architectures with R programming. This book starts with a brief overview of machine learning and deep learning and how to build your first neural network. You’ll understand the architecture of various deep learning algorithms and their applicable fields, learn how to build deep learning models, optimize hyperparameters, and evaluate model performance. Various deep learning applications in image processing, natural language processing (NLP), recommendation systems, and predictive analytics will also be covered. Later chapters will show you how to tackle recognition problems such as image recognition and signal detection, programmatically summarize documents, conduct topic modeling, and forecast stock market prices. Toward the end of the book, you will learn the common applications of GANs and how to build a face generation model using them. Finally, you’ll get to grips with using reinforcement learning and deep reinforcement learning to solve various real-world problems. By the end of this deep learning book, you will be able to build and deploy your own deep learning applications using appropriate frameworks and algorithms.
Table of Contents (16 chapters)
1
Section 1: Deep Learning Basics
5
Section 2: Deep Learning Applications
12
Section 3: Reinforcement Learning

Building a deep Q-learning model 

At this point, we have defined the environment and our agent, which will make running our model quite straightforward. Remember that to get set up for reinforcement learning using R, we used a technique from object-oriented programming, which is not used very often in a programming language such as R. We created a class that describes an object, but is itself not an object. To create an object from a class, we must instantiate it. We set our initial values and instantiate an object using our DQNAgent class by using the following code:

state_size = 2
action_size = 20
agent = DQNAgent(state_size, action_size)

After running this block of code, we will see an agent object in our environment. The agent has a class of Environment; however, if we click on it, we will see something similar to the following screenshot, which contains some...