Book Image

Hands-On Deep Learning with R

By : Michael Pawlus, Rodger Devine
Book Image

Hands-On Deep Learning with R

By: Michael Pawlus, Rodger Devine

Overview of this book

Deep learning enables efficient and accurate learning from a massive amount of data. This book will help you overcome a number of challenges using various deep learning algorithms and architectures with R programming. This book starts with a brief overview of machine learning and deep learning and how to build your first neural network. You’ll understand the architecture of various deep learning algorithms and their applicable fields, learn how to build deep learning models, optimize hyperparameters, and evaluate model performance. Various deep learning applications in image processing, natural language processing (NLP), recommendation systems, and predictive analytics will also be covered. Later chapters will show you how to tackle recognition problems such as image recognition and signal detection, programmatically summarize documents, conduct topic modeling, and forecast stock market prices. Toward the end of the book, you will learn the common applications of GANs and how to build a face generation model using them. Finally, you’ll get to grips with using reinforcement learning and deep reinforcement learning to solve various real-world problems. By the end of this deep learning book, you will be able to build and deploy your own deep learning applications using appropriate frameworks and algorithms.
Table of Contents (16 chapters)
1
Section 1: Deep Learning Basics
5
Section 2: Deep Learning Applications
12
Section 3: Reinforcement Learning

Running the experiment

The last step in reinforcement learning is to run the experiment. To do this, we need to drop the agent into the environment and then allow the agent to take steps until it reaches the goal. The agent is constrained by a limited number of possible moves and the environment also places another constraint—in our case, by setting boundaries. We set up a for loop that iterates through rounds of the agent attempting a legal move and then sees whether the maze has been successfully accomplished. The loop stops when the agent reaches the goal. To begin our experiment with our defined agent and environment, we write the following code:

state = reset(env)
for (j in 1:5000) {
action = agent$act(state)
nrd = step(env,action)
next_state = unlist(nrd[1])
reward = as.integer(nrd[2])
done = as.logical(nrd[3])
next_state = matrix(c(next_state[1],next_state...