Book Image

Hands-On Deep Learning with R

By : Michael Pawlus, Rodger Devine
Book Image

Hands-On Deep Learning with R

By: Michael Pawlus, Rodger Devine

Overview of this book

Deep learning enables efficient and accurate learning from a massive amount of data. This book will help you overcome a number of challenges using various deep learning algorithms and architectures with R programming. This book starts with a brief overview of machine learning and deep learning and how to build your first neural network. You’ll understand the architecture of various deep learning algorithms and their applicable fields, learn how to build deep learning models, optimize hyperparameters, and evaluate model performance. Various deep learning applications in image processing, natural language processing (NLP), recommendation systems, and predictive analytics will also be covered. Later chapters will show you how to tackle recognition problems such as image recognition and signal detection, programmatically summarize documents, conduct topic modeling, and forecast stock market prices. Toward the end of the book, you will learn the common applications of GANs and how to build a face generation model using them. Finally, you’ll get to grips with using reinforcement learning and deep reinforcement learning to solve various real-world problems. By the end of this deep learning book, you will be able to build and deploy your own deep learning applications using appropriate frameworks and algorithms.
Table of Contents (16 chapters)
1
Section 1: Deep Learning Basics
5
Section 2: Deep Learning Applications
12
Section 3: Reinforcement Learning

Defining the Gibbs sampling rate

Gibbs sampling plays a key role in constructing an RBM, so we will take a moment here to define this sampling type. We will briefly walk through a couple of quick concepts that lead to how to perform Gibbs sampling and why it matters for this type of modeling. With RBM models, we are first using a neural network to map our input or visible units to hidden units, which can be thought of as latent features. After training our model, we want to either take a new visible unit and define the probability that it belongs to the hidden units in the model, or do the reverse. We also want this to be computationally efficient, so we use a Monte Carlo approach.

Monte Carlo methods involve sampling random points to approximate an area or distribution. A classic example involves drawing a 10-by-10 inch square and inside this square draw a circle. We know...