Book Image

Generative Adversarial Networks Projects

By : Kailash Ahirwar
Book Image

Generative Adversarial Networks Projects

By: Kailash Ahirwar

Overview of this book

Generative Adversarial Networks (GANs) have the potential to build next-generation models, as they can mimic any distribution of data. Major research and development work is being undertaken in this field since it is one of the rapidly growing areas of machine learning. This book will test unsupervised techniques for training neural networks as you build seven end-to-end projects in the GAN domain. Generative Adversarial Network Projects begins by covering the concepts, tools, and libraries that you will use to build efficient projects. You will also use a variety of datasets for the different projects covered in the book. The level of complexity of the operations required increases with every chapter, helping you get to grips with using GANs. You will cover popular approaches such as 3D-GAN, DCGAN, StackGAN, and CycleGAN, and you’ll gain an understanding of the architecture and functioning of generative models through their practical implementation. By the end of this book, you will be ready to build, train, and optimize your own end-to-end GAN models at work or in your own projects.
Table of Contents (11 chapters)

Practical applications of Age-cGAN

Age synthesis and age progression have many industrial and consumer applications:

  • Cross-age face recognition: This can be incorporated into security applications, such as mobile device unlocking or desktop unlocking. The problem with current face recognition systems is that they need to be updated with time. With Age-cGAN networks, the lifespan of cross-age face recognition systems will be longer.
  • Finding lost children: This is an interesting application of an Age-cGAN. As the age of a child increases, their facial features change, and it becomes much harder to identify them. An Age-cGAN can simulate a person's face at a specified age.
  • Entertainment: For example, in mobile applications, to show and share a friend's pictures at a specified age.
  • Visual effects in movies: It's a tedious and lengthy process to manually simulate...