Book Image

Keras Reinforcement Learning Projects

By : Giuseppe Ciaburro
Book Image

Keras Reinforcement Learning Projects

By: Giuseppe Ciaburro

Overview of this book

Reinforcement learning has evolved a lot in the last couple of years and proven to be a successful technique in building smart and intelligent AI networks. Keras Reinforcement Learning Projects installs human-level performance into your applications using algorithms and techniques of reinforcement learning, coupled with Keras, a faster experimental library. The book begins with getting you up and running with the concepts of reinforcement learning using Keras. You’ll learn how to simulate a random walk using Markov chains and select the best portfolio using dynamic programming (DP) and Python. You’ll also explore projects such as forecasting stock prices using Monte Carlo methods, delivering vehicle routing application using Temporal Distance (TD) learning algorithms, and balancing a Rotating Mechanical System using Markov decision processes. Once you’ve understood the basics, you’ll move on to Modeling of a Segway, running a robot control system using deep reinforcement learning, and building a handwritten digit recognition model in Python using an image dataset. Finally, you’ll excel in playing the board game Go with the help of Q-Learning and reinforcement learning algorithms. By the end of this book, you’ll not only have developed hands-on training on concepts, algorithms, and techniques of reinforcement learning but also be all set to explore the world of AI.
Table of Contents (13 chapters)

Summary

In this chapter, you learned the basics of the Theory of Robot Control. A robot is a machine that performs certain actions based on the commands that are provided. To describe the level of advancement of a robot, the term generation robots can be used. Different generations of robots were addressed to distinguish the correlated features. Robot autonomy and robot mobility topics have been discussed to understand how to handle problems related to the autonomous control of a robot.

Then, we looked at the FrozenLake environment. This is a 4 × 4 grid that contains four possible areas: Safe (S), Frozen (F), Hole (H), and Goal (G). The agent controls the movement of a character in a grid world, and moves around the grid until it reaches the goal or the hole. This environment is particularly suitable for simulating problems related to the mobility of a robot in an environment...