Book Image

Hands-On Q-Learning with Python

By : Nazia Habib
Book Image

Hands-On Q-Learning with Python

By: Nazia Habib

Overview of this book

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.
Table of Contents (14 chapters)
Free Chapter
1
Section 1: Q-Learning: A Roadmap
6
Section 2: Building and Optimizing Q-Learning Agents
9
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym

Setting Up Your First Environment with OpenAI Gym

For your first project, you will be designing a Q-learning agent to navigate an environment from the OpenAI Gym package in Python. Gym provides the environment with all the available states and actions, while you provide the Q-learning algorithm that solves the task presented by the environment.

Using Gym will allow you to build reinforcement learning (RL) models, compare their performance in a standardized setting, and keep track of updated versions. It will also allow others to track your work and performance, and compare it to their own.

In this chapter, we will show you how to set up your Gym programming environment and what you will need to get started. We will also implement a randomly-acting agent to serve as our baseline model and to compare with our learning models.

We will cover the following topics in this chapter:

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