Book Image

Neural Networks with Keras Cookbook

By : V Kishore Ayyadevara
Book Image

Neural Networks with Keras Cookbook

By: V Kishore Ayyadevara

Overview of this book

This book will take you from the basics of neural networks to advanced implementations of architectures using a recipe-based approach. We will learn about how neural networks work and the impact of various hyper parameters on a network's accuracy along with leveraging neural networks for structured and unstructured data. Later, we will learn how to classify and detect objects in images. We will also learn to use transfer learning for multiple applications, including a self-driving car using Convolutional Neural Networks. We will generate images while leveraging GANs and also by performing image encoding. Additionally, we will perform text analysis using word vector based techniques. Later, we will use Recurrent Neural Networks and LSTM to implement chatbot and Machine Translation systems. Finally, you will learn about transcribing images, audio, and generating captions and also use Deep Q-learning to build an agent that plays Space Invaders game. By the end of this book, you will have developed the skills to choose and customize multiple neural network architectures for various deep learning problems you might encounter.
Table of Contents (18 chapters)

Reinforcement Learning

In the previous chapters, we learned about mapping input to a target—where, the input and output values are provided. In this chapter, we will be learning about reinforcement learning, where the objective that we want to achieve and the environment that we operate in are provided, but not any input or output mapping. The way in which reinforcement learning works is that we generate input values (the state in which the agent is) and the corresponding output values (the reward the agent achieves for taking certain actions in a state) by taking random actions at the start and gradually learning from the generated input data (actions in a state) and output values (rewards achieved by taking certain actions).

In this chapter, we will cover the following:

  • The optimal action to take in a simulated game with a non-negative reward
  • The optimal action to take...