Book Image

Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA

By : Bhaumik Vaidya
Book Image

Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA

By: Bhaumik Vaidya

Overview of this book

Computer vision has been revolutionizing a wide range of industries, and OpenCV is the most widely chosen tool for computer vision with its ability to work in multiple programming languages. Nowadays, in computer vision, there is a need to process large images in real time, which is difficult to handle for OpenCV on its own. This is where CUDA comes into the picture, allowing OpenCV to leverage powerful NVDIA GPUs. This book provides a detailed overview of integrating OpenCV with CUDA for practical applications. To start with, you’ll understand GPU programming with CUDA, an essential aspect for computer vision developers who have never worked with GPUs. You’ll then move on to exploring OpenCV acceleration with GPUs and CUDA by walking through some practical examples. Once you have got to grips with the core concepts, you’ll familiarize yourself with deploying OpenCV applications on NVIDIA Jetson TX1, which is popular for computer vision and deep learning applications. The last chapters of the book explain PyCUDA, a Python library that leverages the power of CUDA and GPUs for accelerations and can be used by computer vision developers who use OpenCV with Python. By the end of this book, you’ll have enhanced computer vision applications with the help of this book's hands-on approach.
Table of Contents (15 chapters)

Performance improvement of CUDA programs

In this section, we will see some basic guidelines that we can follow to improve the performance of CUDA programs. These are explained one by one.

Using an optimum number of blocks and threads

We have seen two parameters that need to be specified during a kernel call: the number of blocks and the number of threads per block. GPU resources should not be idle during a kernel call; only then it will give the optimum performance. If resources remain idle, then it may degrade the performance of the program. The number of blocks and threads per block help in keeping GPU resources busy. It has been researched that if the number of blocks are double the number of multiprocessors on the GPU...