Book Image

Hands-On Generative Adversarial Networks with PyTorch 1.x

By : John Hany, Greg Walters
Book Image

Hands-On Generative Adversarial Networks with PyTorch 1.x

By: John Hany, Greg Walters

Overview of this book

With continuously evolving research and development, Generative Adversarial Networks (GANs) are the next big thing in the field of deep learning. This book highlights the key improvements in GANs over generative models and guides in making the best out of GANs with the help of hands-on examples. This book starts by taking you through the core concepts necessary to understand how each component of a GAN model works. You'll build your first GAN model to understand how generator and discriminator networks function. As you advance, you'll delve into a range of examples and datasets to build a variety of GAN networks using PyTorch functionalities and services, and become well-versed with architectures, training strategies, and evaluation methods for image generation, translation, and restoration. You'll even learn how to apply GAN models to solve problems in areas such as computer vision, multimedia, 3D models, and natural language processing (NLP). The book covers how to overcome the challenges faced while building generative models from scratch. Finally, you'll also discover how to train your GAN models to generate adversarial examples to attack other CNN and GAN models. By the end of this book, you will have learned how to build, train, and optimize next-generation GAN models and use them to solve a variety of real-world problems.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Introduction to GANs and PyTorch
5
Section 2: Typical GAN Models for Image Synthesis

Fundamental concepts in computer graphics

In the previous chapters, we learned about various GAN models for image, text, and audio. Generally, we have been solely dealing with 1D and 2D data. In this chapter, we will expand on our knowledge of the GAN world by looking at the 3D domain. By the end of this chapter, you will have learned how to create your own 3D objects with GANs.

Representation of 3D objects

It is essential to understand how 3D objects are represented in a computer before we dive into the details of the GAN model for 3D data synthesis. The creation and rendering of 3D objects, environments, and animations is called computer graphics (CG), which two of the major entertainment industries, that is video games...