Now that we understand reinforcement learning and how to use it to develop a chess engine that can be deployed to GCP, let's create a Flutter application for the game. The application will have two players – the user and the server. The user is the person playing the game, while the server is the chess engine that we have hosted on GCP. First, the user makes a move. This move is recorded and is sent to the chess engine in the form of a POST request. The chess engine then responds with its own movement, which is then updated on the screen.
We will create a simple single-screen application with a chessboard placed at the center, as well as the chess pieces. The application would appear as follows:
The widget tree of the application will look as follows:
Let's start coding the application.