Book Image

Deep Learning with R Cookbook

By : Swarna Gupta, Rehan Ali Ansari, Dipayan Sarkar
Book Image

Deep Learning with R Cookbook

By: Swarna Gupta, Rehan Ali Ansari, Dipayan Sarkar

Overview of this book

Deep learning (DL) has evolved in recent years with developments such as generative adversarial networks (GANs), variational autoencoders (VAEs), and deep reinforcement learning. This book will get you up and running with R 3.5.x to help you implement DL techniques. The book starts with the various DL techniques that you can implement in your apps. A unique set of recipes will help you solve binomial and multinomial classification problems, and perform regression and hyperparameter optimization. To help you gain hands-on experience of concepts, the book features recipes for implementing convolutional neural networks (CNNs), recurrent neural networks (RNNs), and Long short-term memory (LSTMs) networks, as well as sequence-to-sequence models and reinforcement learning. You’ll then learn about high-performance computation using GPUs, along with learning about parallel computation capabilities in R. Later, you’ll explore libraries, such as MXNet, that are designed for GPU computing and state-of-the-art DL. Finally, you’ll discover how to solve different problems in NLP, object detection, and action identification, before understanding how to use pre-trained models in DL apps. By the end of this book, you’ll have comprehensive knowledge of DL and DL packages, and be able to develop effective solutions for different DL problems.
Table of Contents (11 chapters)

Model-based RL using MDPtoolbox

RL is a general-purpose framework for artificial intelligence. It is used to solve sequential decision-making problems. In RL, the computer is given a goal to achieve and it learns how to accomplish that goal by learning from interactions with its environment. A typical RL setup consists of five components, known as the Agent, Environment, Action, State, and Reward.

In RL, an agent interacts with the environment using an action from a set of Actions (A). Based on the action taken by the agent, the environment transitions from an initial state to a new state, where each state belongs to a set of States within the environment. The transition generates a feedback Reward signal (a scalar quantity) from the environment. The reward is an estimate of the agent's performance, and the reward value depends on the current state and the action...