Book Image

Generative AI with Python and TensorFlow 2

By : Joseph Babcock, Raghav Bali
4 (1)
Book Image

Generative AI with Python and TensorFlow 2

4 (1)
By: Joseph Babcock, Raghav Bali

Overview of this book

Machines are excelling at creative human skills such as painting, writing, and composing music. Could you be more creative than generative AI? In this book, you’ll explore the evolution of generative models, from restricted Boltzmann machines and deep belief networks to VAEs and GANs. You’ll learn how to implement models yourself in TensorFlow and get to grips with the latest research on deep neural networks. There’s been an explosion in potential use cases for generative models. You’ll look at Open AI’s news generator, deepfakes, and training deep learning agents to navigate a simulated environment. Recreate the code that’s under the hood and uncover surprising links between text, image, and music generation.
Table of Contents (16 chapters)
14
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15
Index

Reinforcement learning: Actions, agents, spaces, policies, and rewards

Recall from Chapter 1, An Introduction to Generative AI: "Drawing" Data from Models, that most discriminative AI examples involve applying a continuous or discrete label to a piece of data. In the image examples we have discussed in this book, this could be applying a deep neural network to determine the digit represented by one of the MNIST images, or whether a CIFAR-10 image contains a horse. In these cases, the model produces a single output, a prediction with minimal error. In reinforcement learning, we also want to make such point predictions, but over many steps, and to optimize the total error over repeated uses.

Figure 12.1: Atari video game examples1

As a concrete example, consider a video game with a player controlling a spaceship to shoot down alien vessels. The spaceship navigated by the player in this example is the agent; the set of pixels on the screen at any point in...