Book Image

Building Big Data Pipelines with Apache Beam

By : Jan Lukavský
Book Image

Building Big Data Pipelines with Apache Beam

By: Jan Lukavský

Overview of this book

Apache Beam is an open source unified programming model for implementing and executing data processing pipelines, including Extract, Transform, and Load (ETL), batch, and stream processing. This book will help you to confidently build data processing pipelines with Apache Beam. You’ll start with an overview of Apache Beam and understand how to use it to implement basic pipelines. You’ll also learn how to test and run the pipelines efficiently. As you progress, you’ll explore how to structure your code for reusability and also use various Domain Specific Languages (DSLs). Later chapters will show you how to use schemas and query your data using (streaming) SQL. Finally, you’ll understand advanced Apache Beam concepts, such as implementing your own I/O connectors. By the end of this book, you’ll have gained a deep understanding of the Apache Beam model and be able to apply it to solve problems.
Table of Contents (13 chapters)
1
Section 1 Apache Beam: Essentials
5
Section 2 Apache Beam: Toward Improving Usability
9
Section 3 Apache Beam: Advanced Concepts

Task 20 – Implementing SportTrackerMotivation in the Python SDK

The last task we will implement in this chapter is a well-known task that we have used multiple times in Chapter 4, Structuring Code for Reusability – for example, in Task 11. First, let's restate the problem definition.

Problem definition

Calculate two per-user running averages over the stream of artificial GPS coordinates that were generated for Task 5. One computation will be the average pace over a longer (5-minute) interval, while the other will be over a shorter (1-minute) interval. Every minute, for each user, output information will be provided about whether the user's current 1-minute pace is over or under the longer average if the short average differs by more than 10%.

We implemented this task in several versions while using a playground to demonstrate various aspects of the Java SDK. In this case, we will implement only one version and use the CoGroupByKey transform to join...