Book Image

Machine Learning with PyTorch and Scikit-Learn

By : Sebastian Raschka, Yuxi (Hayden) Liu, Vahid Mirjalili
5 (7)
Book Image

Machine Learning with PyTorch and Scikit-Learn

5 (7)
By: Sebastian Raschka, Yuxi (Hayden) Liu, Vahid Mirjalili

Overview of this book

Machine Learning with PyTorch and Scikit-Learn is a comprehensive guide to machine learning and deep learning with PyTorch. It acts as both a step-by-step tutorial and a reference you'll keep coming back to as you build your machine learning systems. Packed with clear explanations, visualizations, and examples, the book covers all the essential machine learning techniques in depth. While some books teach you only to follow instructions, with this machine learning book, we teach the principles allowing you to build models and applications for yourself. Why PyTorch? PyTorch is the Pythonic way to learn machine learning, making it easier to learn and simpler to code with. This book explains the essential parts of PyTorch and how to create models using popular libraries, such as PyTorch Lightning and PyTorch Geometric. You will also learn about generative adversarial networks (GANs) for generating new data and training intelligent agents with reinforcement learning. Finally, this new edition is expanded to cover the latest trends in deep learning, including graph neural networks and large-scale transformers used for natural language processing (NLP). This PyTorch book is your companion to machine learning with Python, whether you're a Python developer new to machine learning or want to deepen your knowledge of the latest developments.
Table of Contents (22 chapters)
20
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21
Index

Chapter and book summary

In this chapter, we covered the essential concepts in RL, starting from the very foundations, and how RL can support decision making in complex environments.

We learned about agent-environment interactions and Markov decision processes (MDPs), and we considered three main approaches for solving RL problems: dynamic programming, MC learning, and TD learning. We discussed the fact that the dynamic programming algorithm assumes that the full knowledge of environment dynamics is available, an assumption that is not typically true for most real-world problems.

Then, we saw how the MC- and TD-based algorithms learn by allowing an agent to interact with the environment and generate a simulated experience. After discussing the underlying theory, we implemented the Q-learning algorithm as an off-policy subcategory of the TD algorithm for solving the grid world example. Finally, we covered the concept of function approximation and deep Q-learning in particular...