Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Creating a Word Game (Part 1)

In this project, we will start creating a “complete the word” game, which we will then finish in the next chapter. The word game will require the user to find words using the letters within a given word. To add a little twist to the game, we’ll offer it in three different languages – English, Spanish, and Italian.

Some new things that you will learn are how to add and customize a PickerView, implement user feedback in a few different ways (including with pop-up alerts, haptics, and sound), and add various animations to the user interface, including spring animations.

So, in this chapter, we will cover the following topics:

  • Setting up the project and creating a data model
  • Building out the UI by adding a text field and list
  • Displaying a character count next to each word in the list
  • Checking the entered words for duplicates
  • Adding a random word with a button press
  • Checking whether the user’...