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  • Book Overview & Buying Animating SwiftUI Applications
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Animating SwiftUI Applications

Animating SwiftUI Applications

By : Stephen DeStefano 
4.9 (12)
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Animating SwiftUI Applications

Animating SwiftUI Applications

4.9 (12)
By: Stephen DeStefano 

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)
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Creating a Color Game

In the last chapter, we built a game where the user had to find words by using the letters of a larger word. In this project, we will continue the “finding” theme and build another game, where the user must find colors within a broader color.

The goal of this project will be to generate a random RGB color and then have the user manipulate separate sliders for each of the individual RGB values in order to completely match that random color. For example, there will be one slider for red, one slider for green, and one slider for blue, with each slider containing a range from 0 to 255 (the range of each RGB value). Then, the user will have to adjust those sliders to see whether they can find the exact RGB random color.

We will also add three difficulty levels to the game, from easy to extreme. And if the user is skilled enough to work out the individual RGB values in the given color, we will display a shower of confetti over the user interface...

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Animating SwiftUI Applications
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