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  • Book Overview & Buying Animating SwiftUI Applications
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Animating SwiftUI Applications

Animating SwiftUI Applications

By : Stephen DeStefano 
4.9 (12)
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Animating SwiftUI Applications

Animating SwiftUI Applications

4.9 (12)
By: Stephen DeStefano 

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)
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Animating a Girl on a Swing

Welcome to the next project. In this one, we’re going to animate parts of an image, specifically an image of a girl on a swing, and make those individual parts move with a natural motion.

To do this, we’re going to take a look at an animating technique that uses any image or vector file of a subject and then cuts that image up into various parts in order to animate them separately. We will also take a look at a new modifier called mask, which is used for setting the opacity of a view.

Let’s take a look at what we will learn in this project:

  • Gathering and slicing images
  • Adding animating variables
  • Adding images to the scene
  • Using the mask modifier
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Animating SwiftUI Applications
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