Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Animating SwiftUI Applications
  • Table Of Contents Toc
Animating SwiftUI Applications

Animating SwiftUI Applications

By : Stephen DeStefano 
4.9 (12)
close
close
Animating SwiftUI Applications

Animating SwiftUI Applications

4.9 (12)
By: Stephen DeStefano 

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)
close
close

Building a Series of Belts and Gears

In this project, we’re going to explore rotation, and more specifically, how to use the rotation3DEffect modifier to rotate objects on the x-, y-, and z-axis. We will be doing this by animating a series of gears and belts that will eventually move a fan blade.

As we create this project, we will also explore how to use Groups and Pragma Marks to make your code more organized, and the zIndex property, which changes the depth of views.

In this chapter, we will cover the following topics:

  • Animating our first circular gear
  • Adding a worm gear using shadows
  • Using a marching ants effect to create a gear belt
  • Animating a gear shaft image
  • Animating a fan image
  • Bringing everything together in ContentView
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Animating SwiftUI Applications
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon