Book Image

PyTorch 1.x Reinforcement Learning Cookbook

By : Yuxi (Hayden) Liu
Book Image

PyTorch 1.x Reinforcement Learning Cookbook

By: Yuxi (Hayden) Liu

Overview of this book

Reinforcement learning (RL) is a branch of machine learning that has gained popularity in recent times. It allows you to train AI models that learn from their own actions and optimize their behavior. PyTorch has also emerged as the preferred tool for training RL models because of its efficiency and ease of use. With this book, you'll explore the important RL concepts and the implementation of algorithms in PyTorch 1.x. The recipes in the book, along with real-world examples, will help you master various RL techniques, such as dynamic programming, Monte Carlo simulations, temporal difference, and Q-learning. You'll also gain insights into industry-specific applications of these techniques. Later chapters will guide you through solving problems such as the multi-armed bandit problem and the cartpole problem using the multi-armed bandit algorithm and function approximation. You'll also learn how to use Deep Q-Networks to complete Atari games, along with how to effectively implement policy gradients. Finally, you'll discover how RL techniques are applied to Blackjack, Gridworld environments, internet advertising, and the Flappy Bird game. By the end of this book, you'll have developed the skills you need to implement popular RL algorithms and use RL techniques to solve real-world problems.
Table of Contents (11 chapters)

Performing off-policy Monte Carlo control

Another MC-based approach to solve an MDP is with off-policy control, which we will discuss in this recipe.

The off-policy method optimizes the target policy, π, using data generated by another policy, called the behavior policy, b. The target policy performs exploitation all the time while the behavior policy is for exploration purposes. This means that the target policy is greedy with respect to its current Q-function, and the behavior policy generates behavior so that the target policy has data to learn from. The behavior policy can be anything as long as all actions in all states can be chosen with non-zero probabilities, which guarantees that the behavior policy can explore all possibilities.

Since we are dealing with two different policies in the off-policy method, we can only use the common steps in episodes that take place...