Book Image

PyTorch 1.x Reinforcement Learning Cookbook

By : Yuxi (Hayden) Liu
Book Image

PyTorch 1.x Reinforcement Learning Cookbook

By: Yuxi (Hayden) Liu

Overview of this book

Reinforcement learning (RL) is a branch of machine learning that has gained popularity in recent times. It allows you to train AI models that learn from their own actions and optimize their behavior. PyTorch has also emerged as the preferred tool for training RL models because of its efficiency and ease of use. With this book, you'll explore the important RL concepts and the implementation of algorithms in PyTorch 1.x. The recipes in the book, along with real-world examples, will help you master various RL techniques, such as dynamic programming, Monte Carlo simulations, temporal difference, and Q-learning. You'll also gain insights into industry-specific applications of these techniques. Later chapters will guide you through solving problems such as the multi-armed bandit problem and the cartpole problem using the multi-armed bandit algorithm and function approximation. You'll also learn how to use Deep Q-Networks to complete Atari games, along with how to effectively implement policy gradients. Finally, you'll discover how RL techniques are applied to Blackjack, Gridworld environments, internet advertising, and the Flappy Bird game. By the end of this book, you'll have developed the skills you need to implement popular RL algorithms and use RL techniques to solve real-world problems.
Table of Contents (11 chapters)

Scaling Up Learning with Function Approximation

So far, we have represented the value function in the form of a lookup table in the MC and TD methods. The TD method is able to update the Q-function on the fly during an episode, which is considered an advancement on the MC method. However, the TD method is still not sufficiently scalable for problems with many states and/or actions. It will be extremely slow at learning too many values for individual pairs of states and actions using the TD method.

This chapter will focus on function approximation, which can overcome the scaling issues in the TD method. We will begin by setting up the Mountain Car environment playground. After developing the linear function estimator, we will incorporate it into the Q-learning and SARSA algorithms. We will then improve the Q-learning algorithm using experience replay, and experiment with using...