Book Image

Advanced Machine Learning with R

By : Cory Lesmeister, Dr. Sunil Kumar Chinnamgari
Book Image

Advanced Machine Learning with R

By: Cory Lesmeister, Dr. Sunil Kumar Chinnamgari

Overview of this book

R is one of the most popular languages when it comes to exploring the mathematical side of machine learning and easily performing computational statistics. This Learning Path shows you how to leverage the R ecosystem to build efficient machine learning applications that carry out intelligent tasks within your organization. You’ll work through realistic projects such as building powerful machine learning models with ensembles to predict employee attrition. Next, you’ll explore different clustering techniques to segment customers using wholesale data and even apply TensorFlow and Keras-R for performing advanced computations. Each chapter will help you implement advanced machine learning algorithms using real-world examples. You’ll also be introduced to reinforcement learning along with its use cases and models. Finally, this Learning Path will provide you with a glimpse into how some of these black box models can be diagnosed and understood. By the end of this Learning Path, you’ll be equipped with the skills you need to deploy machine learning techniques in your own projects.
Table of Contents (30 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Understanding RL


RL is a very important area but is sometimes overlooked by practitioners for solving complex, real-world problems. It is unfortunate that even most ML textbooks focus only on supervised and unsupervised learning while totally ignorning RL. 

RL as an area has picked up momentum in recent years; however, its origins date back to 1980. It was invented by Rich Sutton and Andrew Barto, Rich's PhD thesis advisor. It was thought of as archaic, even back in the 1980s. Rich, however, believed in RL and its promise, maintaining that it would eventually be recognized.

A quick Google search with the term RL shows that RL methods are often used in games, such as checkers and chess. Gaming problems are problems that require taking actions over time to find a long-term optimal solution to a dynamic problem. They are dynamic in the sense that the conditions are constantly changing, sometimes in response to other agents, which can be adversarial.

Although the success of RL is proven in the...